Bug fixes:
- Lightning Rod now consumes mana properly
- Lightning Rod now grants electromancy EXP
- Fixed an issue with Arcane Bolt that would cause an attack lockup if casting it exhausted your mana
- Fixed issues with enchanted gear that would cause it to sometimes not activate or activate several times
- Fixed an issue that would cause flintlock weapons to jam after gathering a resource
- Can no longer attack with ranged weapons when fishing
- Aloe now grants EXP properly
- Fixed an issue that would cause flintlock and bow levels to not track correctly
- The amount of runewords you’ve deciphered should now properly track in your detailed stats
- Fire Elementals can no longer be ragdolled with Ignition Kick
- Venison Sandwich now heals properly. Also updated heal amount to 250 instead of 100. (Will only appear in the description if you don’t already have the item in your inventory before the update!)
- Fixed dead-end dialogue with Prawix
- Fixed a couple of equipment items that had inconsistent tooltip details
- Fixed issue with weaponsmithing EXP not tracking properly
- Fixed camera sensitivity being linked to framerate... finally! Sorry about this – It was an obvious solution that I just didn’t understand. I’m still learning, after all (;
- Fixing the camera sensitivity issue in turn should also fix an issue that some users report about their camera suddenly jerking in a different direction
- Fixed third-person camera issue when riding on the griffon
- Players can no longer place auto turrets on top of one another (could cause players to get stuck within the turrets)
- Fixed EXP bar at the top of the crafting menu not updating properly
- The Electromancy skill “Lightning Rod” should now grant Electromancy EXP
- Fixed an issue that would allow players to pick up physics items beyond what their strength would allow
- Fixed an issue with EXP gains from anvil strikes when weaponsmithing - the proper EXP amount (2 EXP) should now be added to your weaponsmithing level with each successful hit
- The item filters on the trading window now work properly
- Levelling up multiple times at once no longer plays overlapping sounds
- Fixed an issue that would allow players to attempt to strike the anvil multiple times per arrow when weaponsmithing (this would allow for multiple quick, successful hits or failures. You can now only attempt to strike the weapon once per arrow popup)
- Weapon speed (for custom weapons) now shows properly in tooltips
- Fixed an issue with the sleep popup that wouldn’t allow you to accurately select the amount of time to sleep
- Fixed rotation issue with third-person griffon cam
- Fixed an issue when dismounting while in third person. (Would cause many character model issues, especially when changing gear
- Fixed third-person camera on mounts
- Fixed issues with some helmets not hiding the player’s head correctly, resulting in the head clipping through the helmets.
Adjustments/Optimizations:
- Griffon mount now has better handling when flying
- Further optimized crafting window
- Reworked mining/smelting/weaponsmithing tutorial given by Theo Macgowan at the Harbinger Stronghold. Before, it required lots of leaving/returning to the stronghold. This new tutorial should be a bit smoother and direct, while still showing players the basics.
- Refined Mary Osterhout’s quest to introduce the player to woodcutting. She also better explains village mechanics now.
- Updated Rasoul’s dialogue (the weapon trainer at the Harbinger Stronghold)
- Improved Self-Propulsion Boots functionality
- Adjusted various loot table spawn rates and added new items to some loot tables (lockpicks can be found more often now!)
- Optimized crafting menus
- Optimized Harbinger Stronghold
- Adjusted the speed at which the quality bar is filled when crafting weapons. The amount that the quality bar is filled is still increased with every weaponsmithing level, but at a steadier rate.
- Climbing EXP Orbs no longer require you to be climbing to collect them since
- Removed “Atacamite Ingots” from smelting and replaced them with “Mystcopper Ingots” (Atacamite and Slimemetal were too similar. Mixing copper and atacamite will create mystcopper)
- Adjusted some ingot level requirements for smelting:
- Silver is now level 5
- Gold is now level 6
- Moonstone is now level 7
- Added an auto-save checker. Specifically, this check ensures the player isn’t falling before auto-saving. This should help prevent saves when flying or when players manage to get out of bounds and fall out of the map
- Meadowstrider (Huge rabbit) ears now flop down when you mount it
- The player can no longer equip weapons when mounted and in third person (you couldn’t attack properly when in third person on mounts anyway)
- Increased all damage dealt by the Armored Troll
Additions
- Added level-up tutorial
- Added lockpicking tutorial
- Added combat tutorial (given by Fredrick at the start of the game. Can be skipped.)
- Added grappling hook tutorial
- Added a woodcutting tutorial
- Added a quest that is given at the very start of the game by Fredrick that guides players to Geoffrey, who kicks off the main quest
- Added a “Getting Started” quest that shows each of the tutorial NPCs to that player.
- Added skill tutorial (takes place after combat tutorial)
- Added new coconut helm available from Omar the CocoNUT
- Added detailed potion crafting tutorial
- Added weapon components to loot tables
- Added new weapon components to loot tables
- Weaponsmithing has been completely reworked
- You can disassemble weapons by right-clicking them in your inventory and selecting “disassemble”
- Disassembling CRAFTED weapons will return the components to your inventory
- Disassembling PRESET weapons will return resources to your inventory
- Added player storage, finally! The chest can be found in your room at the Harbinger’s Stronghold
- Added new weaponsmithing level-up jingle
- Armor system rework
- Having a total armor value above 50 will make additional armor foley sounds play when moving
- Added new ingot type: Steel
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