The Bloodline (Steam) Kingdom 3 Update (2025 17 September)

Modified on Wed, 17 Sep at 5:36 PM

Bug Fixes/Optimizations:

  • Undead Miner now has a 30-second cooldown
  • Fixed the jump/grab sound that would play when pressing jump again while airborne
  • Fixed visibility issue with Sturdy Wood Kiteshield when on the player’s back. It should no longer block your vision when running with it unequipped
  • Fixed the issue that wouldn’t let you accept more than 20 quests at a time (you can now have unlimited quests active)
  • Korfil Silvergrog’s dialogue can no longer be closed with ESC, which could break his questline if done at the right time.
  • The Odachi blades now face the correct way
  • Fixed various double-listed pommels
  • Silver Flamberge blade can now be properly crafted
  • Massively improved load times
  • Massive optimizations to all areas
  • Fixed the issue that would cause a hang-up when booting up the game after an update
  • Fixed issue with some helmets duplicating on the character preview on the character sheet screen, causing clipping
  • Fixed the issue with Rune Locks that would cause a lockup when exiting the puzzle
  • You can no longer use the “Spawn Favorite Mount” button when you’re already mounted
  • You can no longer open the pause screen when the storage window is open
  • Fishing Competition UI no longer clips off the screen
  • Only one fishing challenge can now     be activated at a time
  • Undead Knowledge Bearers can no longer be ragdolled
  • Fixed issue with custom 2H weapons not triggering skills properly when equipped
  • Fixed issue with some names clipping out of the NPC’s name plates
  • Fixed issue with Rune Locks that would allow the player to exit the puzzle when it was resetting, making it continue even after the player left
  • Fixed the issue that would cause the Consumable Bag to become layered if you spam-clicked the consumable bag button
  • Can no longer toggle the mouse cursor while fishing, which could cause a lockup
  • Fixed a camera bug that would occur when the player is grabbed and bitten by multiple vampires at once
  • The player can no longer jump when digging
  • The player can no longer disassemble weapons during the combat tutorial
  • Fixed the old, unreliable hitboxes inside the Baddie Barrel encounter. The new hitboxes should work much better.
  • Players can no longer use the “teleport” cheat while on an airship
  • Can no longer close Bomith Gearbeard’s dialogue in the middle of his quest dialogue
  • Right-clicking at the same time you initiate fishing no longer breaks movement
  • Pressing ESC right when you interact with a fishing spot no longer causes a movement lockup
  • The flintlock skill “Buckshot” can now only be triggered with a flintlock equipped
  • Fixed Spear of Chaos rotation issue when throwing the spear
  • Fixed the issue with the companion not spawning when entering a new area
  • “Chop Ash Tree” assignments now track properly (I guess setting it to progress “Chop Ass Trees” assignments didn’t work, lmao
  • Relics of the Manor quest now updates correctly when you place all of the urns
  • Fixed the issue that would sometimes allow you to harvest trees and mining nodes while performing skills
  • Fixed the issue with some cooking recipes not working as they should. Fixing this has added around 40 new cooking recipes!
  • Replaced Undead summon dialogue with the proper dialogue
  • Fixed ingredient grid scaling in the cooking menu
  • Fixed the issue that would arise when using the teleport cheat in the overworld and teleporting directly from one location of interest to another. It would not update the location correctly, making you camp in a generic, randomly generated area.
  • Ending a conversation with companions should no longer make them idle in place for an extended period of time. They should return to following you right after the conversation has ended
  • Increased reliability of Undead Miner harvesting (Also no longer prioritizes herbs and mushrooms. Only ores)
  • Massively improved and optimized companion harvesting (including the Undead Miner). Companions should now harvest much more reliably and (hopefully) never get stuck trying to reach harvestables that they can’t reach
  • Fixed the issue that would cause some humanoid ragdolls to behave oddly
  • Dying with the inventory screen open should automatically close the inventory screen now
  • Pressing space while in bat form will no longer cause issues
  • “Boulder Form” is now classified as a shapeshift, preventing overlapping shapeshifting
  • “Boulder Form” now hides equipment properly when cast
  • Fixed the odd “overturn” that would happen when in wolf form after using the left/right movement keys
  • “Shadow Meld” is now classified as a shapeshift, preventing overlapping shapeshifting
  • “Shadow Meld” now hides equipment properly when cast
  • Pressing the sheathe/unsheathe weapon button (default key is T) should now work more reliably when you spawn into an area. (Remember that scrolling up and down also works as your unsheathing button!)
  • Fixed issue with weapon components being removed from your inventory in quantities of 2 when assembling a weapon
  • Fixed the issue that would cause the player’s torso and head to be invisible after dismounting the dragon mount
  • Fixed the issue with the dragon mount that would cause odd rotation if you ended flying while turning
  • Fixed two-handed grip location for Long Iron Grip (If you have other components that have odd grip placement, let me know! It’s a quick and easy fix.)
  • Fixed the issue that would cause custom weapons to flicker when you interact with a weaponsmithing anvil with a custom weapon equipped
  • Falchion blades should now socket correctly to crafted weapons
  • Can no longer move when the trading window is open
  • Fixed the issue that would allow companions to trigger the physics interaction pop-up
  • Fixed lockup issue with Vazorrig Fishbane at the Flowing Sands
  • Vampire enemies can no longer attack when ragdolled
  • The player should no longer get stuck on objects when mounted, disconnecting the player from the mount
  • Fixed issue with Final Rites spell healing the player, but not updating the health bar
  • Fixed various issues with the mining tutorial quest
  • Fixed the issue that would allow players to interrupt the gathering animation if they gathered multiple nodes very quickly
  • Fixed the issue that would allow players to attack during gathering if they clicked at the right frame
  • Updated Francis Beufort’s dialogue to align with his new quest requirements (Copper Practice Blade, no longer asks for copper daggers)
  • Many, *many* fixes done on vampire attacks and behaviors
  • Fixed the issue with the runereader achievement unlocking even if you didn’t translate a rune properly
  • Attempting to sit with a weapon equipped will now auto-sheathe your weapon, preventing odd animations
  • Optimized the cooking window


Adjustments:

  • Removed sliding down walls when falling fast (ended up just causing too many issues and didn’t feel good. This should help make climbing feel more responsive.)
  • The roses grown from enemy corpses with the Rose Daggers can now be collected. Upon collecting, they will restore your health
  • The player character is no longer wearing gloves by default. Some arm armor will now add gloves to the player.
  • ALL tutorials have been updated to work for controllers as well as the mouse and keyboard
  • Updated the “New Item” pop-up UI element
  • Great axes have been reclassified. Before, they were classified as Halberds, making it so 2H skills wouldn’t work with them. They are now classified as standard 2H weapons.
  • Removed the Velosian Guard questline for the time being
  • Updated Wolfden Priory harvestable spawns
  • Green Slime ingots are no longer classified as food (note that this will only be reflected when you have a NEW stack of Green Slime ingots in your inventory)
  • Reduced base summon lifetime from 200 seconds to 60 seconds (passive skills will help increase summon lifetime duration. It was just too high for the base amount)
  • Undead Miner now has much less health
  • Undead Miner now deals very little damage
  • Added more weight to the Hill Troll’s ragdoll
  • Grimclaw companion health increased 
  • Amulets and rings now have their own slot, allowing you to have a support/cosmetic item as well as an amulet or ring. 
  • Bee enemies are no longer named “Enemy” and now show “Bee” as their name
  • Greatly increased base stamina regeneration rate
  • The objective for the quest “The Angler’s Revenge” should now update properly after catching the Sandscale Spineback
  • Removed the interactable skull from the Tomb of the Betrayer until the content related to it is added


Additions:

  • Controller support has been added! For the smoothest gameplay, we recommend using an Xbox controller. PS5 controllers are supported, but since they don’t rely on XInput (the standard used by most PC games), they might not always behave as expected. If you want the most consistent and trouble-free experience, an Xbox gamepad is the way to go!
  • The Kingdom of Lonland is now open for exploration!
  • Calendar events can now appear at Thraesir’s Vale, The Pale Pass, and The Drakthul Fjord
  • Every area has plenty of puzzles, dungeons, challenges, secrets, and locations of interest
  • Added ~40 new unique enchanted armor pieces
  • Added 3 new armor sets 
  • Added new Lonland weapon set
  • Added “Confirm” button when deleting a save
  • “The New Statue” quest in Velosia can now be completed
  • Added ~30 new questlines
  • Custom weapons can now be sold! (Custom weapons IGNORE vendor relations and will always sell for the max price! A great way to make some coin!)
  • Added several new puzzle and challenge types, which can be found throughout Lonland. These puzzles/challenges are:
    • Symphony Stone Challenges
    • Rune Pattern Puzzles
    • Rune Spelling Puzzles
    • Parkour Challenges
    • Leap of Faith Challenges
    • Combat Challenge Stones
    • Spirit Guide Puzzle


29 NEW QUESTS (122 quests total, but 29 if we’re just counting total questlines)

  1. The Firstborn
  2. The Herald’s Blight
  3. Fires of the Fjord
  4. The Weeping Mountain
  5. A Final Drink
  6. The Deep King’s Mead
  7. The Hand that Strikes
  8. The Vanishing Verse
  9. The Weight of the Forge
  10. Whispers in the Stone
  11. What Remains
  12. Fellflame Hunt
  13. Unveil
  14. The Stubborn Curseborn
  15. Distant Wails
  16. Marrowbound
  17. The Harvester’s Claim
  18. Lost in the Pale
  19. The Rune Hermit’s Hoard
  20. Bloodforged
  21. Days in the Sun
  22. What Fire Can’t Burn
  23. The Eldflame
  24. Beneath the Vale
  25. The Herald’s Oath
  26. Marked by the Moon
  27. Hold the Line
  28. Atonement Unending
  29. Beneath Her Gaze


THE DRAKTHUL FJORD

~15 dungeons (some are quest-specific)
- Deepmourne Mine
- Vampire Castle
- Wyrmback Reach
- The Cradle Cave
- Toothgate Cavern
- Glasstide Hollow
- Grave of the Ascended
- The Broken Seal
- Gribble’s Glowhole
- The Veiled Light Mine
- The Unseen Way
- Crawlshade Den
- Collapsed Mine
- The Silken Maw Cave
- The Shatterspine
 - Shacklefort (and Shacklefort Cave)

x3 Combat Challenge Stones

x2 Spirit Guide Puzzles

x4 Parkour Challenges

x1 Leap of Faith Challenge

x1 Symphony Stone Puzzle

 

THE PALE PASS

~17 dungeons
- The Whisperbound Hollow
- Thaldrik's Keep
- The Frenzied Hall
- Tharnor’s Descent
- Stabgut Mine
- Khadrin’s End
- The Hollowspire
- Highmoore
- Secluded Study
- Grimhaldur’s Rest
- Scabspike Hollow
- Durmrik’s Rest
- Cragthane’s Hall
- Defiled Stonevault
- The Frozen Gaol
- Oldridge Cave
- Shrine of the Forge
 - The Haven of Lights

x2 Combat Challenge Stones

x1 Rune Spelling Puzzle

x1 Rune Pattern Puzzle

x5 Parkour Challenges

x3 Leap of Faith Challenges

x3 Spirit Guide Puzzle

 

THRAESIR’S VALE

~11 dungeons

x3 Rune Pattern Puzzles

x2 Rune Spelling Puzzles

x2 Spirit Guide Puzzles

x1 Symphony Stone Puzzle

x3 Combat Challenge Stones


List of new special items added, each with their own unique effects and abilities:

Seismarch Stompers

Skullcrush Boots

Windstep Treads

Booters

Gale Runners

The Wandering Grove

Soles of the Veiled Sprint

Dreadgaze Helm

Godless Visage

Goblin Jetpack

Gorgon's Viperhelm

Parachroom Cap

Fungifeet

Anointed Halo

Glowring

Veinsteel Claws

Goblin Gas Mask

The Pale Crown

Webspinner Gauntlets

Wings of the Wall

Fangtooth

Altarlight Pauldrons

Keg of Kings

Lifebinder Ring

Bonecaller's Band

Jester's Jumpstart

Brew Brawlers

Scorchrune Gauntlets

Grippers

Boltbringer

Earthshaker Gauntlets

Frostbite Knuckles

Overcharged Sigil

Snack Pants

Drak'nalor

Holy Noose Crossbow

Staghorn Crown

Fishmonger's Helm

Frostplate Helm

Frostplate Pauldrons

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